Mobile apps for brands
I’ve been nosing a bit in the mobile world again lately, and especially in the use of (mobile) games for brands, and working with a few communication agencies over that topic (gotta earn real money with stuff I know those days).
Mobile is a great opportunity for brands, and by targeting specific platforms such as the iPhone you can, if you are smart enough, create a real intimate binding with a community of users around your brand image. Yet, it’s important to understand the behaviors related to mobile apps usage, and as such the following slides (especially from slide 12 and above) are really insightful:
I think games can go far beyond a simple buzz phenomenon and really create a community of users around your brand if you know how to go beyond just delivering an app and start animating your community through events around the application itself. Enabling easy things such as high-scores comparison, time-limited worldwide challenges can bring high virality and create a strong user base – while keeping in mind that the life-span of the app will be about 3 months and that in 6 month the marketing impact will start vanishing.




