Speed Forge 3D looks like one of the first serious indie game out there for Android. Very alike WipeOut, this blazing fast futuristic racing games really shows up the potential of 3D OpenGL on Android platform. Only availabl at SlideMe yet
Gameblog reveals that 1vs100 has been downloaded 2.5 Million times on Xbox Live!
I’ve been trying it myself lately and the experience is just so much better than the orignal TV version – the camera angles & traveling, the avatars’ mimics and the game itself make it a captivating social gaming experience. If you have an Xbox 360, you definitely should give this a try!/
Pretty cool device spotted by Axel, as usual the use of natural interactions and a cool device really bring a lot to the gameplay and the engagement. As you can see committing yourself to the game with such setup is just one frag away!
ARhrrrr is a very impressive augmented reality shooter game created at Georgia Tech Augmented Environments Lab and Savannah College of Art and Design, (SCAD- Atlanta), and produced on the NVidia Tegra devkits which are used as demonstration purposes for next-gen portable graphics platforms.
This gives out a pretty funny and interactive game experience!
Pretty amazing experimentation by Peter Molyneux’s Lionhead where you can better grasp the implication of natural interfaces such as the “Natal” camera interface pushed by Microsoft.
Here you can see a seamless (and controller-less) interaction between the player, Claire and Milo, a game character, and see Claire being drawn to this little boy’s virtual space.
In my opinion natural interactions and immersion are about to be profoundly changed with those technologies and others such as wearable computing, sensors, immersive headsets…
And all those technologies are here for a sole and simple purpose, breaking the glass between the gamer and the game.
After the announces of OnLive and David Perry’s Gaikai, there seem to be another player in the game called OTOY. Techcrunch got the opportunity to test-drive an alpha of the service and let’s face it it’s stunningly realistic in terms of playability.
As I just received my FC-Mobile II Portable NES emulation system, I started wondering how the gun, aka the Zapper, was working. Indeed this little piece of plastic has been instrumental in many games such as the amazing “Duck hunt”.
So to keep things short here’s the idea : when you pull the trigger, screen goes blank and then with draw just blank squares at the target position. In the Zapper you have a diode detecting light and a lens focusing the beam.
The computer knows that if the diode detects light as it is drawing a square (or after the screen refreshes) then, that is the target at which the gun is pointed. Essentially, the diode tells the computer whether or not you hit something, and for n objects, the sequence of the drawing of the targets tell the computer which target you hit after 1 + ceil(log2(n)) refreshes (one refresh to determine if any target at all was hit and ceil(log2(n)) to do a binary search for the object that was hit).
And most important, it *can* still work on a HDTV as shown in the following video !
While I stopped playing WoW, can’t help but being amazed by this use of Vollee (previously featured as bringing Second Life to an iPhone & N95). Seems like Vollee and OnLive are heading in the same direction proposing cloud-based game rendering.
I tried Mafia Wars and am pretty impressed by the fluidity of the gameplay process, everything goes fast and you climb up the ladder of being a mafioso at a very fast pace. When you get enough experiment with quests (NPCs) it’s time to fight real players in PvP and each fight goes really fast… thus making it a really nice casual experience. Available cross-platform (started on Facebook), it’s really wort a try !
The WiiSpray project simulates every aspect of spraying. Contrary to what you would think the software is not running on a Wii but on a MAC thanks to the cool WiiRemote Framework used in DarwinRemote project. Take a few minutes to watch the video, it’s pretty amazing !