Unity 3 Preview Demo
Keep in mind that Unity is a 1500USD game engine … which totally can stand the comparison with Gamebryo’s or UT’s ! (who are priced with 2/3more digits…)
Unity Bootcamp from Amilton Diesel on Vimeo.
Keep in mind that Unity is a 1500USD game engine … which totally can stand the comparison with Gamebryo’s or UT’s ! (who are priced with 2/3more digits…)
Unity Bootcamp from Amilton Diesel on Vimeo.
We had a little talk that had me gather a few interesting figures about MMOs:
World of Warcraft stats:
This is my preferred casual game right now, Taito has been revamping his old classics (like puzzle bobble) and have successfully managed to give them an HD spin while keeping the old magic. Can be tried/bought from PSN right from your PSP.


Speed Forge 3D looks like one of the first serious indie game out there for Android. Very alike WipeOut, this blazing fast futuristic racing games really shows up the potential of 3D OpenGL on Android platform. Only availabl at SlideMe yet
Gameblog reveals that 1vs100 has been downloaded 2.5 Million times on Xbox Live!
I’ve been trying it myself lately and the experience is just so much better than the orignal TV version – the camera angles & traveling, the avatars’ mimics and the game itself make it a captivating social gaming experience. If you have an Xbox 360, you definitely should give this a try!/

Pretty cool device spotted by Axel, as usual the use of natural interactions and a cool device really bring a lot to the gameplay and the engagement. As you can see committing yourself to the game with such setup is just one frag away!
ARhrrrr is a very impressive augmented reality shooter game created at Georgia Tech Augmented Environments Lab and Savannah College of Art and Design, (SCAD- Atlanta), and produced on the NVidia Tegra devkits which are used as demonstration purposes for next-gen portable graphics platforms.
This gives out a pretty funny and interactive game experience!
Pretty amazing experimentation by Peter Molyneux’s Lionhead where you can better grasp the implication of natural interfaces such as the “Natal” camera interface pushed by Microsoft.
Here you can see a seamless (and controller-less) interaction between the player, Claire and Milo, a game character, and see Claire being drawn to this little boy’s virtual space.
In my opinion natural interactions and immersion are about to be profoundly changed with those technologies and others such as wearable computing, sensors, immersive headsets…
And all those technologies are here for a sole and simple purpose, breaking the glass between the gamer and the game.
After the announces of OnLive and David Perry’s Gaikai, there seem to be another player in the game called OTOY. Techcrunch got the opportunity to test-drive an alpha of the service and let’s face it it’s stunningly realistic in terms of playability.