Milo & Project Natal – Peter Molyneux’s vision

Pretty amazing experimentation by Peter Molyneux’s Lionhead where you can better grasp the implication of natural interfaces such as the “Natal” camera interface pushed by Microsoft.
Here you can see a seamless (and controller-less) interaction between the player, Claire and Milo, a game character, and see Claire being drawn to this little boy’s virtual space.
In my opinion natural interactions and immersion are about to be profoundly changed with those technologies and others such as wearable computing, sensors, immersive headsets…
And all those technologies are here for a sole and simple purpose, breaking the glass between the gamer and the game.

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