Is Second Life dead?

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I’ve been a pretty big fan of Second Life since its release. Have had a sim that we used at WaveStorm for demo purposes, vr-wear developed mods to the SL viewer with unique head facial analysis abilities and I am an active contributor to Erica Driver’s Thinkbalm focus group on the professional use of immersive Internet.
Although I’m obviously a virtual worlds enthusiast, I feel the change of management and objectives at Linden Labs destroyed the dynamism of the community surrounding the project.
Indeed, SL is definitely a work in progress, we all know that, and the full virtual world thing is only at its premises, as such the community has alway been very supportive on the efforts made by LL in delivering the vision and developing the use cases. Nevertheless, since LL changed management, the whole system has been stalling pretty badly, and when a system stops evolving its defects start being really annoying. For instance the clumsiness of the viewer, the lack of shaders, the poorness of the environment, the lack of goals and the little life in there just cream out loud “I’m a useless proof of concept”. And while I’ve been quite a lot in touch with active developers and builders, most of them are leaving the arena as time goes because the whole world is just not going forward anymore.

Linden Labs, it’s time to react fast and give a new pulse to this initiative or it will get buried and dead for the end users…

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