Archive | February, 2009

VR-WEAR releases its code under GPL

The VR-WEAR modification of the Second Life client never intended to be commercial, and as such we decided to release our modification as a patch to let others contribute to our work.
The modification relies on the integration of the OpenCV library plus a pile of custom filters enabling us to detect specific motions on the user’s head by monitoring the computer’s webcam.
The amazing feedback and the pile of request to release the code are now fulfilled, let me know if you wish to help so we can coordinate the next steps of the project.
The patches for both windows and OSX can be found on the dedicated blog.


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Fun time PSP/iPhone/Book

As I just handed over a couple days ago a huge 40+ pages application file describing the VR-WEAR project for the National Company Creation challenge organized by the Research Ministry, which took a lot of time and energy of both Franck and I to complete in less then a week, this week-end was a no-brainer ! I took some time to enjoy some digital fun and wanted to share a bit of it with you :

On PSP first with “Star Ocean : First Departure” (Square Enix):
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Nice RPG where you help the inhabitant of planet Roak fight a strange disease turning them into rocks one after another.

On iPhone with Crystal Defenders (Square Enix):
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Little strategy game where you have 3 classes of soldiers you must position on the map and upgrade with wisdom to let them stop the monsters going from one end to another end of the maze.


And finally an excellent book : Ender’s Game

Ender Wiggin is a very bright young boy with a powerful skill. One of a group of children bred to be military geniuses and save Earth from an inevitable attack by aliens, known here as “buggers,” Ender becomes unbeatable in war games and seems poised to lead Earth to triumph over the buggers. Meanwhile, his brother and sister plot to wrest power from Ender.

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