Head tracking in Second Life

Posted by in Web3D

There is something that I’ve been missing in Second Life for quite some time now… Have you noticed how impersonal the avatars are in SL ? They move through mechanical gestures with no real link to what the person behind it is really doing. I gave a few keynotes inworld and it’s really a pain to see that as a speaker your body language and your attitude just don’t reflect at all your words. As body languages transmits so many useful information which are currently lost when in SL, I though it was time to act.
The VR-WEAR team has been working for a couple of months on integrating cool signal processing abilities to the SL client which is now able to connect to your computer’s camera and analyze your head motions in real-time.
Below is a short demo video of tracking my head moving “Yes/No”. We’ll be releasing in September a full load of cool emotions/motions filter that will give your SL avatar a more human look.
This project will be released under a dual license (GPL-like for non-commercial applications) – so if you have some mad skills that you think could be useful and want to give us a hand, don’t hesitate !



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