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Head tracking in Second Life

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There is something that I’ve been missing in Second Life for quite some time now… Have you noticed how impersonal the avatars are in SL ? They move through mechanical gestures with no real link to what the person behind it is really doing. I gave a few keynotes inworld and it’s really a pain to see that as a speaker your body language and your attitude just don’t reflect at all your words. As body languages transmits so many useful information which are currently lost when in SL, I though it was time to act.
The VR-WEAR team has been working for a couple of months on integrating cool signal processing abilities to the SL client which is now able to connect to your computer’s camera and analyze your head motions in real-time.
Below is a short demo video of tracking my head moving “Yes/No”. We’ll be releasing in September a full load of cool emotions/motions filter that will give your SL avatar a more human look.
This project will be released under a dual license (GPL-like for non-commercial applications) - so if you have some mad skills that you think could be useful and want to give us a hand, don’t hesitate !



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Written by alex

August 27th, 2008 at 12:05 pm

Posted in Web3D

3 Responses to 'Head tracking in Second Life'

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  1. Cool! So this is software (+ webcam) only? No specific hardware needed, just a modified SL client? Look like a great addition to the lipsync code.

    Pierre Gorissen

    27 Aug 08 at 8:09 pm

  2. alex

    27 Aug 08 at 8:15 pm

  3. Seriously very cool.

    Amy Pritchard

    28 Aug 08 at 1:35 am

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